Meet Your Maker is now available for PlayStation 5, PlayStation 4, Xbox Series, Xbox One, and PC via Steam. Titled “Shattered Peak”, the DLC will be ice-themed, and is “right around the corner” for release. ![]() Lastly, Behaviour Interactive also teased the upcoming Sector 2 DLC for Meet Your Maker. In addition, three new solid-color decals will be made instantly available for all players to further push the themes of the “Sector 1: Dreadshore” update that was released this past June. ![]() All of the new Mods and Augments will be unlockable with in-game currency. Raiders will now have a steady stream of exciting new tasks to complete and will be rewarded for doing so.Īs for the rest of the gameplay improvements, Meet Your Maker will have an additional 5 new Mods and Augments. As for the Daily Challenges system, this replaces the current Chimera Tribute system. Progression and rewards will still only be tied to the Outposts raided from the standard Raid Map, but now Builders will be able to share their levels without worrying about losing out on standard raid rewards. Every outpost will now always be searchable from the Social Raid menu. The biggest additions in the update will be Social Raiding for every outpost, as well as the introduction of daily challenges. In addition, the developer also dropped hints as to what’s in store for the game’s next major update. Weird West - Official Developer Update 44,245 views 918 Dislike Share Save IGN 16.6M subscribers Weird West is now headed to PC, Xbox One, and PlayStation 4 on March 31, 2022. The “Rising Tides” Mid-Sector update for Behaviour Interactive’s post-apocalyptic co-op shooter Meet Your Maker is landing next week on August 15th. Weird West is out for PC via Steam, PlayStation 4 and the Xbox One. No specific dates were announced, but that’s all part of the fun. Stay sharp, travelers.”Īccording to the postlaunch announcement, the plague event “marks the first in a series of planned live events for the game that will soon grow to include new story events, encounters, expansions, and Journeys.” The team is also making it a priority to listen to player feedback to “enhance the overall player experience beyond bug fixing and quality-of-life improvements”.Īlong with the first community event, Wolfeye also unveiled the postlaunch roadmap for Weird West, with all of the initial content being available for free. The description of the time-limited event is as follows: “Reports are rolling in from across the Weird West of a plague of undead rising from the grave! Worse, a terrible sickness seems to follow in their wake. The developer has revealed the first community event for the top-down RPG in the form of a plague. But those less familiar to the genre will find an unusually patient and polite take on turn-based tactics, despite the grit and occasional grimness of the setting.It didn’t take long for developer Wolfeye Studios to reveal its postlaunch plans for Weird West, which was released a few weeks ago. If you've played an XCOM game or gave Wasteland 3 a spin, you'll be right at home in Hard West 2. The heroes have heart, the world is compelling, and the combat revels in giving the player the ability to mow down the opposition in a string of highly skilled and carefully executed attacks. ![]() The alt-history and the focus on devils and magic mean that the narrative skirts the more problematic cliches of the era.ĭeveloper Ice Code Games has succeeded at creating a Wild West that I keep coming back to, even though I fail again and again. The writing is awash with tropes, covered with a thick veneer of absolutely bizarre devil magic. I can set up camp and have the posse members interact with each other, which is a nice way to decompress from all the oddities and hostilities out there on the frontier. We describe all the mechanics, camps, cities, bounties, tricks, how to get a horse and yucks, types of enemies, hardware requirements, control. These fights are punctuated by exploring the overworld, picking up side quests, meeting new people, and chasing down the devil behind it all. By Damien Lawardorn J2 A sense of place is what WolfEye Studios President and Creative Director Raphael Colantonio hopes players take away from his upcoming game, Weird West. The Weird Weird West Weird West guide is the best tips to get started, for exploration, combat, character development and equipment. I had to teleport Flynn in and use dynamite and other special abilities to clear them out, and even then it was done by the skin of my teeth. One early battle I played takes place outside a church, and it quickly becomes a frantic scramble as one gunman flips up the lid of a coffin and uses it for cover while his comrades snipe from the windows.
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